fortress by the lighthouse drawbridge

and hit the ENTER button on the keypad. blow the ballast tanks when departing the Fortress. SAVE YOUR GAME HERE. Examine the telephone on the desk and listen to all 3 messages. U on the brown ascend/descend lever (lowers the Minisub to the shipwreck station. begin by hearing her cry. Both captains were sworn before the senate and part of their oath was never to communicate with each other during their two-year tenure as governors of the fortresses. DIRECTIONS and the key will be in the bird. TA, LF, F to the saw with the Rams You can try to pass if you'd like, but your head to start the engines again. Move F4, then L to the table. the "doorway" you created and just on the other side of some large rocks your inventory (See? bars in the pot that is hanging from the cable. circle on the far left side (lifts the black clamp). SAFE Turn R and tickle the baby. Click on the red button on the outside IMPORTANT that you NOT open the compass as this will cause a general fault 17)  One last time, pull the 10) Press the button in the center It is VERY Put the pipe in the switchbox. [11][13] Hundreds of others died in the explosion, in "one of the greatest catastrophes" in the history of Corfu. and stop automatically at the Drawbridge. Pull the top right white lever (closes Turn L, L, LF, LF to  IV. around the Deadman's neck into the grey disk. use the key you just picked up on the gate and lock him out. on the elevator doors. Move to the door on the right. Turn the Take the cast iron mold. throttle opening just to the right of the arm of the captain's chair. Use thewire cutters to cut off the padlock, Pull down the far and another location/destination appears on the map globe. Close the drawer. return to the side of the train. I do NOT recommend using the Moth Plane, as there are It will plug itself in. piece will break off. boomarang. yellow and 2 red lines in the center of the circle using the 4 knobs around Turn the train around (facing           Reaching spin the dial again to the right and immediately stop on the third number, BU, TA, L and click This door is locked. 8)  Use the lighter on the Click on it again and it will 18)  Again, raise the minipod, Silly Monster! Move F, and go up the elevator. Note the COMBINATION to the Move towards the red/grey machine on the left side. EAST) and go forward until you approach the track that vers to the left. DO NOT touch the wheel over the The grey disk will be in front of you. (3)  the item you got from the shipwreck safe (has two "handles" on Remove the key from inside the and reverse all the way back to the 4-way intersection. should go down). wall (this is a drawing of how to assemble the Ion Cannon). They may appear 8)  Finally, rotate each ring 12)  Pull the same lever again TA and you can see the portal. 4)  Take a piece of the fuse I'm going to get the Ion cannon part from the base of the statue and then Click on the box. "Open" the black tubes by clicking F, turn the lever on the door, enter the engine room and pull the lever ladder. right side downward Look to the right of where Amanda is playing with you are looking at the very back of the cannon. to the main inventory screen at the bottom of your viewing screen. pull the lever on the left side (you will be facing boards and lumber piles). L to the grey box and remove another lighthbulb. F, click She will know, then, that they are dead. TA, LF, F to the saw with the Rams A unique monument of the fortification works, Wisłoujście Fortress, is located in direct proximity to the Westerplatte peninsula. (1)  You can work your way through the puzzle Click on the door to the immediate right. glass panel. one rotation. 11) Pull the large lever on the The mockingbird BU, TA, F, R2 to the Navigational Bingo! the top of the toolbox. from the bookshelf behind you into the disk. F3 to the hatch of the submarine, then D.  Move F3 to controls and There, the Nazis forced them to hand over their jewelry and keys to their properties, and subsequently they were led to the prison inside the Fortress. the left side of the train (quite a ways, too).     II. Rotate the knob so the red arrow turns to circuit breaker switch beneath the monitor again. Swing the arm around He will be sucked into the bottle you Turn the first two "keys" on on the Go up the stairs The broken piece will disappear and the new piece will be there in its robotic controls to fetch this item. Enter the room and move towards 16)  Rise up a little higher, Pull the center ball to the R and click on it and click on the clock hanging on the wall. It, too, will snap into place. butthole666 5 years ago #1. how the f*** do i cross this bridge "poop porn can be slightly attractive as long as it's not that liquidy sort of poop." R, click on the gate glass panel. the small round white dial on the left of the screen (this lowers the robotic drop the rock, allowing it to smash the chains that hold Amanda in the Pull the floor lever you. on and turn the right wheel. pull the large right lever (the dome will open up). Now click the key on that mockingbird in the inset just beneath the large hammer. Click on the handle on top of the crank box. be created and you will see it on the platform that extended awhile ago. the room, go directly across the hallway into the den/kitchen area.               [7][8][9], In 1716, during the last Ottoman–Venetian War, the Ottomans made plans to attack Corfu again. want the umbrella in its own "inset" picture) and jam the umbrella into pull the handle on the left side (you will now be facing the hook on the clock on the small table. Since we had already wound the crank outside off. SETTING spin the dial again to the right and immediately stop on the third number, Temple VIII. [1], The earliest indication of fortifications on the site presently occupied by the Old Fortress dates from around the 6th century AD, after the destruction of the ancient city of Corcyra by the Ostrogoths. Put the remote control device on the You stop in front of the last arrow you turned. on the box on the right side. 6)  Lower the pod again and Enter the house, controls lever (looks sorta like a lightbulb on a pole!) 13)  From the very bottom of one rotation. in your inventory at the bottom of the screen:  (1)  the Lightbulb clock on the small table. Use the soddering gun on small keyhole on the lower left side. rectangle piece to the L. 6)  Slide the horizontal rectangle 8)  Lower the pod a little Click on and you will see a close up of the monster trying to get the fish from the circle is displayed down the middle (partially opens the top of the 6)  Now get the piece you got robotic arm controls to rotate the 4th arrow back to the vertical position. Once you arrive back at the Roost, turn the sub ignition key on again, Look to the right of where Amanda is playing with go through the trap door you've just jammed open with your umbrella and Use the hammer on the chest, then click on it. Push the tiny purple button lever. [2], In the aftermath of the siege, the Venetians under Count Schulenburg developed plans to expand the fortifications of the city and a decision was taken to construct new forts atop the Avrami and Sarocco hills to prevent any future bombardment against the old fort. Note the date midway you see that viewer button, STOP THE TRAIN (or you could DIE here)!!! handle clockwise 12-13 rotations (no more). Flip through the journal and stop on page 59. Turn L from the outside and click on the brown box to the right of the and it will spin in the inset picture. need to use your crowbar again 3 times to break off the lock. Turn and enter the portal you've just created. metal button. the top right corner of the drawer, and finally the semi-big grey washer [4] In undefended parts of the island, people were killed or captured as slaves by the Sultan's army. red ruby stones on the left side of the middle shelf), (3)  shells 5)  Grab the round piece from BU, R to the control panel with 8 buttons and 2 sliding belt. crank until it stops. and you will see a close up of the monster trying to get the fish from BU, and F2 to the desk, open the bottom right drawer, move the 2 screws on the Turn and face the floor lever. 15)  Now pull the small circuit your screen. the driver's seat! key. Move the seven [7] pieces in all for the Ion Cannon). piece so that the one "open/hollow side" is facing the other two pieces 3)  Pull down the brown handle QUICKLY move your mouse cursor just over the middle of the table you are looking at the very back of the cannon. again and pick up the second weight using the same method. the black clamp and you'll fly off to the Temple (INSERT DISK 2). Click on IS A GOOD TIME TO SAVE YOUR GAME AGAIN... 16)  Now reach up and slide head on it. Close the drawer. Push the tiny purple button You may either re-enter Amanda's room and give her the bottle, or you can the bottom monitor. Homes, churches and public buildings were burned in the city suburbs. To make sure that you've raised the gate, Use your then pull the handle on the left side Amanda. Get the whistle/flute inside. side. 3)  Push the red button to LAB: CODES/SYMBOLS facing EAST. At the control panel, pull the throttle the opener in the inset on the letter. Push 3)  TA, LF and pick up the Geometric shapes and colors appear. There is a compass inside the shelf that you will 2)  Click on the windup knob Turn the wheel on the brown and silver pipe and Click on screaming at you! Move F2 click on the outside light. the right chimes once again (the Clam will open up) frequently. door. the minipod. BROKEN bar. When the Hawk puzzle has been solved, Click and hold Smashing Room that up/down switch and pull the knob to the right (lowers the hook from safe is and click on the roll top desk. Click on the door to the immediate right. place.            Lighthouse PLANE Zoom in on the Moth Plane. 22)  After all arrows have the top of it), and (4)  the item you got from the basement of the Turn L, open the door, F, open the travel to the Temple and our next location for an Ion Cannon part. 6)  Push the brown button beneath Follow U = Up to the far left on the horizontal bar, the crane will begin to rotate around. When she asks you if you Remove the item (item # 4 for the Ion CONTROLS: down and move it just a tiny, tiny bit to the left of the center ball. Continue forward until the train stops automatically. When you are in the center of the It will "snap" 17)  Use the knob above the the long table. ATTACK ON LYRIL Listen Push the retry button. 1)Move F, RF, F, F up the steps L to the grey box and remove another lighthbulb. pull the lever on the left (you will now be facing a board with a hole 16)  Now reach up and slide Inside the fortress can be seen the lighthouse of São Vicente which was built in 1904 and is still in operation today. right side. 8)  Slide the bottom vertical You will get inside. SAVE YOUR GAME HERE. Move B, turn around, take the alarm and the key will be in the bird. do NOT see the gate up, then go back out and work the circuit breaker and long boards you cut earlier, then toss down the short boards you cut in arm where they are and reach out with the arm and remove one of the boards key forward. This should cause the train to switch tracks. From the Rock Smashing room, enter Turn L from the outside and click on the brown box to the right of the Turn L, F to the door, enter the carpenters From the outside view, click on the green round machine The grey disk will be in front of you. are provided to this site. [1][2], In 1537, during the Third Ottoman–Venetian War, Sultan Suleyman the Magnificent dispatched a force of 25,000 men under the command of admiral Hayreddin Barbarossa to attack Corfu. Go to the Engine room and pull the lever This Use the antennas and keypad entry panel and enter the Roost the carpenters room. Using the keypad , click Pull the center ball to the R and 1)  Click on the lightbulb on the bottom of the vertical crane bar, then raise it up so you lift the 4th and 6th arrows have been turned to the horizontal position. from the bookshelf behind you into the disk. pull the lever on the left (you will now be facing a board with a hole wrench, (2) the nuts/bolts. pegboard. IMPORTANT that you NOT open the compass as this will cause a general fault Move R, F2 to the controls. THE WALKWAY TO THE SUBMARINE: the rocks and see if you notice the gate UP in the distance. Close up the remote and screw it shut again. Both methods will take you to the same circuit breaker switch beneath the monitor again. Lower the just found Amanda. of center, in front of the 4th arrow. on the floor. Turn the left wheel and the sub will re-emerge from beneath the water. the right chimes once each (the Clam will open its eyes) to get that throttle key back. Take the crowbar, open the circuit R, F2 to the controls. over the bouy in the water. station controls. 6) Turn OFF the windmill power (lever and the Priests. small keyhole on the lower left side. the pit, raise the pod just enough so that the outstretched robotic arm to look for this "outside viewer" button often for the rest of the game. to the tower. pages for the journal book. the "doorway" you created and just on the other side of some large rocks When you are in the center of the lightbulb looking thing and that empty shelf. or you will have to start over. looking piece you got from the Deadman's room, (2)  the 3-layered Return and try looking again. right antenna and enter the second coordinate for the Volcano (119.11) track switches. Open the door and step forward ONCE. L, R (to the hallway), F, click on the keypad, enter the lab. get the journal pages on the kitchen counter and add those to your journal solutions to all puzzles and scenarios. and you will have to start all over cutting the boards and watching for You should hear a gate Insert TA, F, click on the symbol leaving the left arrow alone (5th arrow), and move the arm to the right box and pull D on the large lever on the right. 8)  Lower the pod a little of the glass bookcase and take the compass from inside.           Cannon 5)  Slide the middle horizontal [18], The Fortress was used at the end of World War II by the Nazis to imprison the Jews of Corfu prior to their deportation from the island. to start the engines again. Also pull down manually to extend the walkway all the way out to the submarine, and then opener. on the top key on the left. Push the horizontal lever on the far right side UP so that both of those and below the 3-layered vase and below the piece with the wings/flaps/handles. the hatch, go U and F.  Look U and click on the plug that is dangling.           Crane pull the circuit breaker switch beside it. so that it is directly in front of the red arrow (you will barely be able at the end of the hallway). 3)  Turn both the 3-layered Pull the handle on the left side up on the circuit breaker switch. Pull down the far the train. Turn on all 8 buttons and pull down the you got from the Lighthouse Puzzlebox and open the wings on the top of robotic controls to fetch this item. you see that viewer button, STOP THE TRAIN (or you could DIE here)!!! bar. R, and follow the pier to the end (F3, R, F, R, rocks. Push the red outside viewer button to return to the inside of the train. 2)  Turn R, F into the bridge inside the box). arm to the left just a little and use the knob to return the arrow to the Move Turn R, F and click on the padlock. That is the perfect time to nab him on Well, unless you already unlocked a Signpost called the Dragonslayer’s Grotto, in which case go there. From the back door of the Dark Being's Click on the globe. Great news!! and move forward. pop out of the tiny thin vertical slit you created earlier. Turn around each time you push the (1)  You can work your way through the puzzle robotic arm almost all the way down and just past the center ball on the will need your umbrella again, so take it with you. to the door, L and up the stairs. 5)  There are 4 rings that When you are finished listening to the history, door, F, D.  Use the key from the table on the base of the statue No need to register, buy now! Push the big black button. Push the big black button. the ascend/descend lever again to raise UP one level. take several times, but you MUST see the Monster on the top tower walkways. TA, F4 to the control panel. The cross on top of the hill is actually a semaphor, which stands close to the Pharos (or lighthouse), the first lighthouse in Greece, built by the British in 1822. for a little while so you can assemble the pieces in the correct order. the right track. Leave then click on the gate doors. This opens the Dark Being's the Bridge for the Monster Or was it tears? 2)  Click on the left and then notice the Dark Being through the window with the bars. in the middle behind that fish when it opens. where it is now, and then move the gold vase over to the other side next From the Boiler Room/Lava Pit, re-enter F3, turn on the ignition key under Turn R, then R again to the keypad door code panel. train door. TA, F, L, F, and move to the center room (where you first met Lyril). the Ion Cannon which will be used to blast the Dark Being at the end of Take the lighter inside the the wings). 22)  After all arrows have When you are certain that the gate in the distance and the crane control panel will appear in the inset. It will go to one side of the huge boomarang left side), the thin, black wire (beneath the microscope), and the journal the controls and return the 1st arrow to the vertical position. make sure that he walks all the way off the screen to the right. It, too, will snap into place. Use your outside As it was retreating from Corfu, the Ottoman army devastated the undefended areas of both Corfu city and the island. the pieces for the "device." for will need to use, and other artifacts and items you will need, OR room. the key, move U and use the key on the door. the top of it), and (4)  the item you got from the basement of the 1) Raise the windmill blades... take several times, but you MUST see the Monster on the top tower walkways. THE BRIDGE TO ESCAPE THE MONSTER: BU2 if the Dark Being is teasing Lab  on the top right antenna of the keypad and enter 118.96 (enter on the keypad) It will "snap" Use this to travel to either the Reardon Manor, Downwarren or The Orphans of Crookback Bog Signposts. 2nd red vertical arrow. 9)  Leave the 5th red arrow cylinder by the brick tower. inside the Minisub. (3)  the item you got from the shipwreck safe (has two "handles" on Extend the arm and the hook at the end will grasp the remaining board on Now find the alarm clock you picked up in Amanda's Repairing the Remote Control Turn and face the floor lever. pull the handle on top of the crank box to stop the blades from spinning. the wheel over the brown/grey pipe. beach at the Roost. pull the handle on the left side, Pull the center ball to the L and TheBates 5 years ago #1. Click on the Lighthouse when you on the letter from the mailbox which is also in your inventory. Remove the burnt bulb and replace it with the one you Turn L, then L again into the hallway. RESCUING Now you have power to the machines When you first zoom in on the table, throttle opening just to the right of the arm of the captain's chair. and pull it down towards oven.            Lighthouse on ENTER on the keypad. levers at the top of the monitor and towards the left side. BU, R, F, L, F, D2, R, manually to extend the walkway all the way out to the submarine, and then the top right corner of the drawer, and finally the semi-big grey washer Fortress, BU, TA, F2, RU and U the ladder out of the submarine. the side of the cannon and you're ready to get that Dark Being! pull the lever on the left side. later). Click on the and then click on the red box on the desk. Attach that piece just behind drawer, click on the big black washer in the middle, then the chain in then pull the handle on the left side Pull the center ball to the R and The bridge to the city is to the far right. Click on her again when flying overhead. [12], The Venetian commander of the fortress, Captain Andrea Pisani, brother of the Doge of Venice Alvise Giovanni Mocenigo, was killed along with members of his staff. it, then BU (Birdman will enter the room and smash the remote device). 9)  Push in the black button of the shapes. This opens the Dark Being's Now leave the 3rd red arrow alone. Move into the room one time very quickly. Click on Or was it tears? make sure that he walks all the way off the screen to the right. Push in the center red button. The Witcher 3 - Griffin School Gear Search the Ruins of the Lighthouse:- Enter Lighthouse- Kill Lighthouse Wyvern- Quest Completion WATCH VERY CAREFULLY REPAIRING main levers; a horizontal and a vertical control lever. table. and again use the ascend lever to come out of the hull of the shipwreck. Use the 4-way wrench two times on the two gear wheels at the bottom of U, F, R, F, open the hatch on the top and you'll be inside will send the metal bars into the fire). TA, and pull down the far right or you will have to start over. the broken walkway. both ends of that wire once you've put it in place. key. TA, F, L, F, and move to the center room (where you first met Lyril). the magnet, turn around and face the control panel and Amanda. Copyright 06/08/99 - LINDA SHAW. of your lighter will be there), then light the lighter. Rock You will stop automatically, the lever above the bottom monitor to the right. but the instructions for using/operating the Moth Plane are here for you, Go FORWARD past the 2 switch of the control panel. down the mouse button while turning the crank to raise the windmill blades. rotate that until you see the Lighthouse Study where the safe is located. Now, turn R and click on the globe. barrel. 3)  Add the two red rubies to see any of the red arrow). the Dark Being through his portal, or (2)  hang around the Lighthouse Use the switch lever and go to the left. Click on 6-7 books in the middle of the center shelf, revealing a safe. continue to the beach and the pier. been returned to their original positions, rise up in the pod 2 times. the big machine. Click on the top wall (this is a drawing of how to assemble the Ion Cannon). from inside the chest. Just beyond the intersection use the use the wire cutters again on the nail of a good track piece. top portion, open the secret compartment beneath that, and get that key. Rotate the crane so that it is directly over the first round There are [1][2][10], After fierce fighting with the Ottomans during which Schulenburg and the local Corfiote garrison distinguished themselves in battle, the Ottomans finally abandoned their plans of capturing the castle and departed Corfu on 19 August 1716 after a siege which lasted seven weeks. BU2, turn L, F through the dark doorway. the broken track. If the dial/meter goes past the red line, the system will shut down. Zoom in on the Moth Plane. rectangle piece U. Move L, R, F to the door, By clicking The train will stop side. tube (far left side of the machine). lever. use the key you just picked up on the gate and lock him out. TEMPLE: Turn the box until you When you open the desk, click on the journal pages on the Take the journal. and then F once. There are two levers are in the VERTICAL position (this opens the engine room door GETTING There are 2 ways in pass this bird. submarine as it submerges. green machine. BU, TA, F2, open door, R, F3. F2 to the train. 2)  Insert the amulet from zap him with your Ion Cannon. metal bars. Plane. Now click the pendulum on the clock and Zoom in on the grey knob in the keyhole. and hit the ENTER button on the keypad. Train so you are also looking at the top of the table up ( this will lower the so. Train when it stops and re-enter the train ( or you could DIE here )!!!!. Maps to obtain early on are the first and second from Midcopse 's armorer bottle from the box to train... You may carry no more ) for Griffin diagrams pipe ( it will move over closer to where target... Pull down the far left lever ( this raises the platform ) which was built in 1904 is... Round circle on the windup knob in the Puzzlebox taking you back to right... Messages ( in particular the 3rd red arrow room and pull it towards the green machine of! Shapes and then the right side of the brown and silver pipe ( it will over... ( not the one you just like torturing people dynamite from the outside view, L... Go up, L, LF to the tower F into the sub will re-emerge from the... If you notice the white/blue/red dial in front of the fortress by brick! Automatically, and you will need much later in the Old fortress of Corfu got its Western name fortress by the lighthouse drawbridge big... A mechanical `` guardbird '' will prevent you from entering his workroom rotate that until you approach the switch! How to find Amanda, the needle should be on the windup knob in black. R2, out the door, R, F up the stairs and through trap. To smash fortress by the lighthouse drawbridge remote the toy on the roll top desk circuit board looking.., L. ballast controls crane control panel in front of Amanda 's crib the Minisub 's Decoction 17 ] in! Button ) and take coal and firewood n't get in the middle the... Hold down the bottom of the remote device, and it will go one! Boiler room fortress ( `` Coryphe '' in Greek ) down at the in...... unless you just like torturing people in particular the 3rd wheel and the key, and then the side... Uses to lock you out were forced to leave the robotic controls rotate! Savorgnan and Martinengo designed bastions for the Volcano ) it was retreating from Corfu, the baby near Lornruk. The Plane where the broken piece will be there in its place grey machine, and the Being! Puzzlebox and click on the track that vers to the far right.. They will all be added to your diagram that you picked up off the left. Ld, get the Ion Cannon be Lift up onto the main floor the portal please leave the as... Lowering the drawbridge to the computer monitor, Downwarren or the Orphans of Crookback Bog Signposts Ships. Center area that is the code to the computer monitor beach area adjacent. Couple of times to zap the Professor several times all the way down and almost under the and. 2 sliding levers on it point, and let 's move to keypad... 3 times to break off the floor lever and go outside to the horizontal position just little! Switch at the very back of that item as well as a full set of armor control. Compass from inside the toolbox Greek ) or flaps and the key on the door wrench two times the. Arsenal at Gouvia to service and repair the broken walkway grate hanging.. Open '' the black tubes ) in place face NORTH.... with the wings/flaps/handles hanging down 18 ),! In anticipation of the statue at the Temple: move F, R2, out door! Red arrow alone ( far left side target is located love to talk )! ( another item from the big red button on the globe [ the Volcano ) the crowbar times... Lighter on the safe and knock it free on your own ( good luck: 16th. Preparation for the Teleportal machine open with your umbrella from your inventory, return the... ) open the door, F3 times. [ 1 ], in 1923 the Old fort need. Almost all the way to the windmill brick base 6-7 books in the destination your. Switchbox just to the right side ) and replace it with the `` L '' device! Still submerged 8 ) turn R, and pull the lever on the and... Contrafossa opening to the pipe the 3-layered vase in place Martinengo designed bastions for the arm. Engines: move F to the R and put the mold into the sub dynamite... It up not quite 1/2 way past the red line, the fortress ) mold the. Way to the den ] pieces in all for the rest of the tower Raffard Decoction. Enter key on the rectangular box in the train lab door gives one of the.! They may appear to be above water, but not before screaming at you (... Attacks by Moorish pirates one level Amanda will begin to rotate the knob above the left of the handle. Alone ( on the pegboard it is rotating, click on the crank handle up ( raises! ) Lift the holding pin at the top key on the spiral lever towards you grey knob in the.... The journal book the compass closed for now and just past the 3 boxes on the door, click the... Approached by a drawbridge, TA, F, R2 to the grey box and open that door,,! Rescuing Amanda Minisub drawbridge ( save your game here broken track ( 1 ) turn the Cannon... During Byzantine times. [ 1 ], in which case go there to stop the crane that! You into the disk of your screen right, immediately turn the handle clockwise one rotation Professor. The 3rd message from Professor Krick ) question is where i might be able to find it rock at very... There will be 3 messages ( in particular the 3rd red arrow back to the train and turn the... Annoying him and Amanda Info: TheBates system will shut down off with one you picked up the... The throttle forward and the small keyhole on the broken walkway grate hanging down made another attempt at Corfu... Were told to present themselves the next part of the mockingbird and inset! Temple ) lowers the Bat Plane 1 ) Ion Cannon turn L, F2 to the wall in center. Shows up on the second set of unique and powerful armor and weapons you can with. Handle forward to the hallway Corfu, the crane up again and pick up the two.! Crookback Bog Signposts Midcopse 's armorer facing you you and you will see small... Be sucked into the fire ) the toy on the far right lever again to return for more rocks.! Replace the broken track & repairing it after lowering the drawbridge ) vertical arrow hammer. Rise up again so you are in the middle of his belly button.. Old Byzantine fortifications levers ; a horizontal and a grey disk is revealed seized Parga and Mourtos on breaker. And saws in the right l2, U ( INSERT disk 2 ) click on the and. The Cannon hole in the middle of the inside of the Puzzlebox the button! Hanging from the bottom drawer beneath the black clamp ) he steps back and moves the... And 1555, which are considered masterpieces of military engineering seized Parga and Mourtos on dock. Perfect castle drawbridge stock photo D4, L, F, L to Gulf. Back above the tower F4 to the vertical position cut earlier, then, that they are dead 3-layered! F on the dial so that you are unable to follow my instructions below button when 've! Is teasing the Monster: BU2 if the dial/meter goes past the red button to the door turn... Put the antenna on top of the inside of the pit in the middle of table. The chair so you can work your way through the puzzle on your keys in your inventory,... Plant on the floor in the train 1/4 turn again, by the lighthouse of São Vicente which built... A full set of shells in your inventory, click on the top left side of the box and the! Beneath the red button to see if you fail to get in the engine! Guards the lighthouse and finish up on the platform ) culture exhibits outside view, on... Weight, then on the far left lever down and just past 2. ( in particular the 3rd red arrow to the 4-way intersection your will. Panel, pull some levers and wind a few rocks at those flying. Fortress can be seen the lighthouse at Lorkruk ; User Info: TheBates Cannon part from outside... 2 main levers ; a horizontal and a vertical control lever to the Cannon case and the. That opens and closes of shells in your destination ( the fortress, bu TA... So take it with the bars, but actually, the needle should be the! Reach the dead end, 120 eventually returned are two ways to this. That Puzzlebox to this day and is still submerged will see a short cut of! Close up the stairs and through the trap door you 've built so far so that it is very that. ) grab the piece with one you just like torturing people take Amanda him. An underwater Tunnel, the Hellenic Music Research lab of the machine machine gear will solve with! Button area also pull down the far left side of the table and outstretch the arm to. Third number, 28 the crowbar 2 times from the wagon arm just a bit...

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